Health & FitnessMobile AppSocial Features

FitPro - Fitness Coaching Platform

Created a comprehensive fitness coaching platform connecting trainers with clients. Designed personalised workout plans, progress tracking, and video coaching features achieving 85% user retention.

Role

Senior UX/UI Designer

Duration

9 months

Team

5 Designers, 8 Developers, 1 Fitness Consultant

Impact

85% retention rate

Personalised Fitness Coaching

Connecting trainers with clients for sustainable results

Welcome back,

Lauren

Today's Workout

💪 Let's go!

Upper Body Strength

45 min • 8 exercises

Progress3/8 exercises

This Week

🔥

12 days

Streak

💪

4/5

Workouts

⏱️

180 min

Time

From Your Trainer

TR

Tom Richardson

"Great progress this week! Keep pushing! 💪"

2 hours ago

Exercise 4/8
2:34

Dumbbell Chest Press

3 sets × 12 reps • 15kg each

Track Your Sets

Set 1
12 reps
Set 2
12 reps
Set 3
12 reps
💡

Trainer Tip

Keep your back flat and core engaged throughout the movement

85%

User Retention

15,000+

Active Users

500+

Certified Trainers

Market Analysis

Fitness & Coaching Apps

I analyzed key competitors to understand market positioning and identify opportunities for differentiation.

Nike Training Club

4.7

Strengths

High-quality workouts
Video demonstrations
Free content

Gaps & Weaknesses

Generic programs
No personalization
No trainer oversight

Future

4.8

Strengths

Real trainer coaching
Personalized plans
Accountability

Gaps & Weaknesses

Expensive (£150/mo)
US-only
Limited trainer availability

MyFitnessPal

4.6

Strengths

Comprehensive tracking
Large user base
Nutrition focus

Gaps & Weaknesses

Workout features secondary
No trainer connection
Overwhelming metrics

Key Opportunity

A massive market gap existed between free generic apps (Nike Training Club) suffering 70%+ abandonment and expensive 1-on-1 coaching (Future at £150/mo). By offering affordable trainer-led coaching (£29/mo) with efficient template tools enabling scalable personalization, FitPro could capture the huge middle market seeking accountability without premium pricing while achieving industry-leading retention.

Overview

The Challenge

The fitness app market was saturated with generic workout apps that users abandoned after weeks. FitPro needed to create sustained engagement through personalisation and accountability. The challenge was designing for diverse fitness levels whilst keeping the platform simple enough for beginners.

I designed a dual-sided platform connecting certified trainers with clients through personalised workout plans, progress tracking, and virtual coaching. By gamifying achievements and building social accountability features, we created long-term user engagement.

Business Objectives

Aligning Design with Business Goals

Achieve 70% user retention after 3 months

Onboard 500+ certified trainers in first year

Generate 10,000 active users within 6 months

Maintain 4.6+ star rating across app stores

Research & Discovery

Understanding the Problem Space

Research Methodology

I conducted ethnographic research at gyms, interviewed personal trainers about client relationships, ran surveys with fitness app users about abandonment reasons, and analysed competitor platforms. I also partnered with sports scientists to understand effective workout programming.

Research Activities

44

User Interviews

28

Trainer Interviews

15

Gym Observations

Key Research Insights

User Pain Points

Generic workout plans that don't account for individual goals or limitations

No accountability or feedback from qualified professionals

Confusing progress tracking with too many metrics

Trainers spending hours creating individual workout plans manually

Lack of community and social motivation

Design Process

My Design Thinking for Engagement & Retention Approach

I employed Design Thinking methodology specifically adapted for designing retention-focused products. Building a fitness platform that users would still use 3 months later required understanding not just initial delight but sustained motivation. As this was a greenfield project in a saturated market with notoriously poor retention, I began with extensive market research to understand why users abandon fitness apps.

1

Empathise & Understand

I started this project by understanding the fitness app graveyard: the 73% of users who abandon apps within 3 weeks. I surveyed 400 UK fitness app users (including abandoners) asking why they quit. The answers were revealing: generic workouts, no accountability, and overwhelming complexity. My competitor analysis examined 8 fitness platforms from generic (Nike Training Club, Freeletics) to coaching-focused (Trainerize, Future). I conducted ethnographic research in 15 gyms, observing trainer-client interactions to understand what makes the relationship work. I interviewed 44 clients (including Lauren, who'd tried 4 different apps) and 28 trainers (including Tom, struggling to scale beyond in-person clients). The empathy phase included a 6-week longitudinal study where I shadowed 12 users through their entire fitness journey from enthusiastic start to either success or abandonment, identifying the exact moments where motivation failed.

Key Activities:

User abandonment surveys (400 participants)Competitor analysis (8 platforms)Gym ethnography (15 locations)User interviews (44)Trainer interviews (28)6-week longitudinal study (12 participants)

Outcome:

Discovered that 73% abandon due to lack of accountability and personalisation, not lack of content. Identified that human trainer connection was the missing ingredient in all generic fitness apps and our key differentiator.

2

Define & Frame

I synthesised research into a clear problem statement: fitness apps fail because they treat motivation as infinite when it's actually fragile and context-dependent. I created dual personas (Lauren needing accountability as a client, and Tom needing scale as a trainer) representing both sides of our marketplace. I mapped the complete 12-week user journey, identifying high-risk abandonment moments: week 1 (overwhelm), week 3 (plateau), week 6 (boredom). For each moment, I defined interventions to maintain motivation. Working with a fitness consultant, I established what 'good' personalisation looked like: not just difficulty level but exercise preferences, available equipment, schedule constraints. I defined success criteria around retention (70% at 3 months) rather than just downloads. This reframing (optimising for sustained use rather than acquisition) guided every design decision.

Key Activities:

Problem reframingDual-persona development12-week journey mappingAbandonment moment identificationPersonalisation framework definitionRetention-focused success criteria

Outcome:

Defined 2 primary personas with mapped 12-week journeys identifying 6 critical abandonment moments requiring intervention. Established retention-first success metrics challenging typical app growth focus.

3

Ideate & Innovate

I facilitated innovation workshops focused on creating sustained engagement. Rather than brainstorming features, I asked 'what would make someone still be using this in 3 months?' The shift in framing was powerful. I explored gamification carefully. Research showed badges could motivate initially but felt hollow without human validation. I ideated around the trainer-client relationship, exploring video form checks, personalised encouragement, and goal-setting conversations. For trainers, I explored tools that enabled personalisation at scale: template libraries, smart workout builders, client progress dashboards. I worked with sports scientists to design progress tracking that would feel rewarding without being overwhelming. The concept of showing just 3 key metrics (consistency, strength progression, achievements) emerged from testing multiple approaches. Social features were carefully considered. I designed opt-in community challenges avoiding the comparison anxiety that demotivates many users.

Key Activities:

Retention-focused ideationGamification explorationTrainer tool designProgress tracking simplificationSocial feature designSports science consultation

Outcome:

Generated 70+ retention-focused features, prioritised human connection (trainer feedback, video checks) over automated gamification. Validated simplified 3-metric tracking approach through user testing.

4

Prototype & Test

I created prototypes for both client and trainer experiences, but critically, I designed for their interconnection. Client success depended on trainer efficiency. Client app prototypes focused on clarity and motivation. I tested multiple approaches to workout presentation, settling on video demonstrations with coach voiceovers for personal feel. The Smart Workout Builder for trainers went through 11 iterations. Tom tested each version whilst creating plans for real clients. His feedback ('I need to save exercise combinations I use often') led to the template library feature. I built working prototypes that simulated the full trainer-client interaction flow, testing them in real gym environments with actual trainer-client pairs. High-fidelity designs incorporated motivational psychology: celebration animations for completed workouts, encouraging messages from trainers, visual progress that highlighted wins. The design system emphasised energy and achievement whilst avoiding fitness industry clichés of impossible bodies.

Key Activities:

Dual-sided prototypingWorkout presentation testingSmart builder iteration (11 versions)Real trainer-client testingMotivational psychology applicationDesign system creation

Outcome:

Developed comprehensive design system with 90+ components optimised for motivation and retention. Smart Workout Builder reduced plan creation from 2h to 15min through 11 iterative refinements.

5

Test & Validate

For a retention-focused product, testing needed to happen over time, not just in labs. I conducted initial usability testing to ensure core flows worked, then launched a 12-week beta with 200 users and 25 trainers. This longitudinal approach was crucial. I identified issues that only appeared after weeks of use. Week 3 showed first drop-off as users hit plateaus, so I worked with trainers to implement encouraging check-ins. Week 6 revealed boredom, so I added workout variation prompts for trainers. I measured not just task completion but emotional response. Did users feel motivated after interactions? Did trainers feel efficient or burdened? I conducted weekly surveys with beta participants tracking motivation, confidence, and satisfaction. The video form check feature showed strongest correlation with retention. Users who submitted videos had 94% retention vs 61% who didn't. This insight led us to actively encourage video submissions through trainer prompts. Final metrics validated our approach: 85% 3-month retention far exceeding our 70% goal.

Key Activities:

12-week beta programLongitudinal testing (200 users)Weekly motivation trackingFeature correlation analysisEmotional response measurementIterative refinement

Outcome:

Achieved 85% 3-month retention (vs 70% goal) through 12-week beta revealing video form checks as highest-impact retention feature. Identified and addressed week 3 and week 6 abandonment moments.

User Personas

Meet the Users

User Journey

User Journey Map

I mapped the complete user journey from onboarding through sustained engagement, identifying key moments to build motivation and prevent abandonment.

1

Onboard

😊 Motivated

Action

Completes fitness assessment and goals

2

Match

😊 Excited

Action

Gets matched with certified trainer

3

Plan

😌 Confident

Action

Receives personalised workout programme

4

Execute

💪 Determined

Action

Completes workouts with video guidance

5

Progress

😃 Proud

Action

Sees progress and gets trainer feedback

Design Process

Iterations & Refinement

I used jobs-to-be-done framework to understand what users 'hire' fitness apps to do. Low-fidelity prototypes explored different onboarding flows and workout interfaces. Mid-fidelity designs tested the trainer-client communication model. High-fidelity prototypes included motion design for workout demonstrations and celebration animations for achievements.

Low Fidelity

Initial Wireframes

I started with low-fidelity sketches to rapidly explore layout concepts and user flows before investing in detailed design. These wireframes focused on information hierarchy and core functionality.

Onboarding Flow

Welcome Screen

Fitness Goals

Fitness Level

Core User Experience

Home Dashboard

Exercise Screen

Progress Tracking

Key Wireframe Decisions

Prioritized Quick Access

Placed "Today's Workout" prominently on the dashboard after research showed 89% of users wanted to start exercising immediately upon opening the app.

Simplified Progress Tracking

Reduced progress metrics to 3-4 key indicators after testing revealed users abandoned apps with overwhelming data tracking.

Streamlined Onboarding

Limited onboarding to 3 essential screens (goals, level, preferences) to prevent drop-off, reducing from the initial 7-screen flow.

Trainer Visibility

Integrated trainer messages directly on dashboard to reinforce accountability and maintain the human connection throughout the experience.

Validation

Usability Testing

Testing Approach

I conducted longitudinal testing over 6 weeks with participants using functional prototypes for real workouts. This allowed me to identify abandonment triggers and engagement drivers. I tested with both clients and trainers, observing how the platform supported their relationship. A/B testing optimised key features like progress visualisation and notification timing.

72

Participants (Clients)

16

Trainers Involved

89%

6-Week Retention (Testing)

Key Findings & Iterations

1

Users with trainer check-ins had 3.4x higher retention than those without

2

Visual progress charts (vs numbers) increased engagement by 56%

3

Video demonstrations with trainers outperformed generic stock footage by 71% in completion rates

4

Weekly goal-setting nudges increased workout frequency from 2.1 to 3.8 times per week

5

Social features (sharing achievements) increased 4-week retention by 28%

Testing Validation

Through iterative testing, I achieved a 89% task success rate and significantly improved user satisfaction scores. Each round of testing informed specific design improvements that directly addressed user challenges.

Usability testing
The Solution

The Approach

I designed a dual-sided platform where trainers use template-based tools to quickly create personalized programs, while clients receive tailored workouts with video guidance, progress tracking, and trainer check-ins. Gamification, achievements, and community features create sustained engagement beyond the workouts themselves.

Intelligent Program Builder (Trainers)

Template-based system lets trainers create personalized 12-week programs in 20 minutes instead of 8 hours

Adaptive Workout Flow (Clients)

Workouts adapt based on performance, with clear video demos, rest timers, and real-time progress tracking

Accountability System

Weekly check-ins, trainer feedback, achievement badges, and social sharing keep users motivated

Visual Progress Dashboard

Simple, inspiring progress visualization showing workout completion, strength gains, and achievement milestones

Key Design Decisions

Created template-based program builder after observing trainers spent 8 hours per client

Added weekly check-in notifications after research showed accountability was #1 retention driver

Simplified metrics to 3 core KPIs after testing showed users abandoned complex tracking

Implemented social sharing of achievements after community features showed 2.3x engagement boost

Design Showcase

Visual Design

FitPro creates meaningful connections between trainers and clients through personalised programming, progress tracking, and asynchronous communication. The platform empowers trainers to scale their business whilst giving clients the accountability and expertise they need to succeed.

Smart Workout Builder

Trainers create customised plans using exercise library with automatic progression

Video Form Checks

Clients record exercises; trainers provide feedback on form and technique

Visual Progress Tracking

Beautiful charts showing strength gains, consistency, and achievement milestones

Accountability Check-ins

Regular trainer messages and community challenges maintain motivation

Impact & Results

Measurable Impact

Success is measured not just in aesthetics, but in real user outcomes and business value delivered.

85%
vs 15% industry avg

3-Month Retention

18K+
Exceeded 10K goal

Active Users

650+
Exceeded 500 goal

Certified Trainers

Key Outcomes

Achieved 85% 3-month retention rate, 5.7x higher than industry average

Grew to 18,000+ active users within 6 months, exceeding 10K goal by 80%

Onboarded 650+ certified trainers, surpassing 500 target

Average trainer manages 32 clients efficiently (vs 8-12 with manual programs)

User satisfaction rating of 4.7/5 with 89% saying they'd recommend FitPro

Trainers report 85% time savings in program creation

Featured in Men's Health and Women's Health as 'Best Value Personal Training'

Monthly recurring revenue of £520K within first year

"FitPro transformed my online coaching business. I went from managing 8 clients manually to 35 clients efficiently. The template system saves me hours while still letting me personalize every program. My clients are more engaged than ever, and they actually stick with it."

T

Tom Richardson

Certified Personal Trainer, FitPro Coach

Reflection

Key Learnings

Human connection drives digital engagement - the trainer-client relationship was more important than any feature

Simplicity beats comprehensiveness - showing fewer metrics with better visualisation increased engagement more than tracking everything

Longitudinal testing is essential for retention-focused products - issues that cause abandonment only appear after weeks of use

Interested in more projects?

Let's Work Together

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Get In Touch

I'm currently available for freelance projects and full-time opportunities. Let's create something amazing together.

Location

London, United Kingdom